About: alex

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Posts by alex:

  • Implications of Gigabit Internet to the Home

    I recently got gigabit Internet at home (the CenturyLink variant was the only choice in my neighborhood). Overall its going well so far although I can easily peg my router (ASUS RT-AC66U) to the point where it can’t route traffic although there is plenty of remaining bandwidth. The router is just a couple of years...

  • The Verge On Creating Mixed Reality Videos

    The Verge posted a nice video about how to create mixed reality videos with the HTC Vive/SteamVR. The one big that is sort of missing is more explanation about how you align the real world camera with the virtual one that has the third controller attached. Basically you need to specify in a config file...

  • PC Build Update

    Last week I built a new PC! My old home workstation was using a Core i7-2700k and it just wasn’t cutting it for some of the VR titles. On the one hand the old CPU was 4.5 years old and that should have been plenty of lifespan. By the old Moore’s law the new CPUs...

  • Bill Gates interviews Neal Stephenson in 360 video

    Bill Gates just posted a review of Neal Stephenson’s book Seveneves. He also includes a 360 degree view interview of Neal- I’m pretty sure he is trying to mimic “comedians in cars getting coffee” except its “geeks in cars getting burgers”. They drive by various things like two guys just happen to be sword fighting...

  • Mixed Reality Video

    One of the really fun projects I got to work on over the past few months was creating a mixed reality video to show off SteamVR and the HTC Vive. With virtual reality we had this big problem that it can be really difficult to convey what its really like to be in it. So...

  • HTC Vive Launches Tomorrow

    Once again one of those “I haven’t posted on my blog in a long time” posts. I guess I’ve been busy. Tomorrow is a really big day- the HTC Vive launches! SteamVR (our bit of it) has already been in use by thousands of people so in some aspects its a bit less of a...

  • VR Impact on Development

    Another interesting aspect of VR is how it impacts the development process and how you structure your workplace when building VR experiences. Valve’s normal “cabal” structure is pretty well documented elsewhere but we have had to adapt how we organize our desks for VR. It certainly helps that all of our desks are on wheels...

  • VR Performance and CPUs- Cores vs Frequency

    I feel like I’ll probably write a bunch about performance and VR as we go along since its such a complex topic and there is so much stuff we still need to learn. PC and gaming performance has always been an interesting topic but whereas in the past it was mostly about “can I average...

  • VR API support in Games

    Various recent discussions have been somewhat confusing about what it takes to add VR support to a game, and specifically what it takes to support multiple VR devices. As usual there are several layers to the issue so some degree of confusion is pretty understandable. At its most simple level VR support is provided by...

  • Cloudhead on Locomotion in VR

    Cloudhead Games has some great ideas about locomotion in VR in this video. This video brings up a couple of interesting topics worth discussing a bit more. The first is about some details of the chaperone system. The Cloudhead guys discuss how they are showing some hints in game about the bounds of your real...

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